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H.Mogos

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  • PERSONAL
  • Career
  • About

Modeling & Lighting

Trying to test out Twinmotion to its full potential

A Series of Maya Python Rigging

These Series Focus more on Node-based and Python-based rigging, as well as the Hive plugin.

It focuses on Model clean-up, skinning, and weighing for Bi-Ped and Vehicals.

Project ATTA

WIP Sewer

Dune

Displacement and terrain practice with Maya and Clarisseifx

Props/Assets

BP_CinematicLGHT

I am currenlty working on settigingn up cinemeaic Lightinting in UE5 where I can just Drag and Drop BP_LGHTS.

Each BP_LGHTS is unique Cinematic to Daytime to NightTime

Green Knight (UE4)

Zangetsu (WIP)

Taking my Speed Tree Noob level to the Next.

Annihilation (UE4)

Created with Unreal 4.27

SpeedTree for Trees, Branches and Ferns

Arrival

Gnomeo

Blur

Sound & Color

Mixer Quixel

Beyond the SEA

WIP…Animation Rendering

Still Kickin

Look Dev I have recently worked on using Clarisse IFX 4.0

Car 3d Model by Qin Yao

René de Chalon

Moonlight

F-24

Boolean

AIKU

CLICK HERE TO Play Aiku

AL-Haram

Modeling & Lighting

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A Series of Maya Python Rigging

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combined (3).gif

Project ATTA

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WIP Sewer

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Dune

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Props/Assets

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BP_CinematicLGHT

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Green Knight (UE4)

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Zangetsu (WIP)

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Annihilation (UE4)

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Arrival

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Gnomeo

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MushRoom_Render_v01_00000.jpg

Blur

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Sound & Color

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Mixer Quixel

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Beyond the SEA

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Still Kickin

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René de Chalon

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Moonlight

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F-24

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Boolean

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AIKU

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AL-Haram

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