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H.Mogos

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  • PERSONAL
  • Career
  • About

WIP Sewer

Modeling & Lighting

Trying to test out Twinmotion to its full potential

All Things Vehicle

This is Case study for different Vehicals.

This will be a short animated LookDev,

Rigging, Texturing Animation, and VFX(Niagra/BluePrint).

Edited in Premiere pro

Car Models are from TurboSquid.

Day-by-Day Break Down.

Project ATTA

Dune

Displacement and terrain practice with Maya and Clarisseifx

A Series of Maya Python Rigging

These Series Focus more on Node Based and Python-based rigging in Maya

Props/Assets

BP_CinematicLGHT

I am currenlty working on settigingn up cinemeaic Lightinting in UE5 where I can just Drag and Drop BP_LGHTS.

Each BP_LGHTS is unique Cinematic to Daytime to NightTime

Green Knight (UE4)

Zangetsu (WIP)

Taking my Speed Tree Noob level to the Next.

Annihilation (UE4)

Created with Unreal 4.27

SpeedTree for Trees, Branches and Ferns

Arrival

Gnomeo

Blur

Sound & Color

Mixer Quixel

Beyond the SEA

WIP…Animation Rendering

Still Kickin

Look Dev I have recently worked on using Clarisse IFX 4.0

Car 3d Model by Qin Yao

René de Chalon

Moonlight

F-24

Boolean

AIKU

CLICK HERE TO Play Aiku

AL-Haram

WIP Sewer

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Modeling & Lighting

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333.jpg

All Things Vehicle

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PathWay.gif

Project ATTA

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Dune

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A Series of Maya Python Rigging

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Props/Assets

— view —

BP_CinematicLGHT

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Green Knight (UE4)

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Zangetsu (WIP)

— view —

Annihilation (UE4)

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Arrival

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Gnomeo

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MushRoom_Render_v01_00000.jpg

Blur

— view —

Sound & Color

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Mixer Quixel

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Beyond the SEA

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Still Kickin

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René de Chalon

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Moonlight

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F-24

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Boolean

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AIKU

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AL-Haram

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