Hermon is a 3D Generalist in the Chicago area. Currently, he is the Lead Unreal Engine Artist at Studio Xerxes, bridging the gap between Architecture and the Real-Time (Unreal, Unity) and AR/VR Industries. Through research and iteration, Hermon is constantly building his skills and staying up to date with the latest design methods and software.
Maya, Clarisse 5.0, Houdini, Nuke(Loading…)
World Creator 2, Speed Tree, Zbrush
Quixel Suite 2.0
Substance Painter, Designer
Photoshop, Illustrator, Premier Pro, After Effect
UE4 & 5, TwinMotion, Unity, Cryengine
Chicago, IL.
Hermonamogos@gmail.com